![blender rigging tutorial for the sims blender rigging tutorial for the sims](https://i.ytimg.com/vi/252qhBFl2UM/maxresdefault.jpg)
The downside is that you don't get collisions. The upside of this is that you can retain way more artistic control than driving the animation directly via a deform-cage, because you have access to the final deformation step via the bones. Basically what a wiggle bone addon would do for you. The way the breasts of this character work is in the form of the later, a set of points connected by edges is driven by a cloth sim, and some bones in the armature use that movement (damp track) to then in turn animate the mesh. Some examples would be: cloth sim + 3d deform cage to simulate breasts, cloth sim + 2d surface deform mesh to drive anime like hair, or a set of points and edges + cloth sim to drive bones. The way the proxy object looks and in what manner that deforms the main mesh depends on the end goal. Usually you don't want to have physics running on your main mesh (too costly, hard to combine multiple sims, etc.), but instead use proxy objects. And there are 2 ways to do physics: rigid body or cloth (not counting fluid stuff, and 9 times out of ten soft body is an inferior version of cloth) There are 3 main ways in blender to deform meshes: bones, mesh deform cages, and surface deform meshes. To give a quick rundown of physics driven animations in blender: The bake uses your UV map information to approximate real-world shadows onto your mesh. My explanation of the boob stuff was also a bit chaotic and unorganized, so I don't blame anyone for not entirely following along. Whether its Sims 3 or Sims 4, creating a bake is an essential part of the object creation process. Most stuff i use now are cloth sims (but still bone driven). But I am curious NOW )Ĭlick to expand.I've since stepped away from doing physics in rigid body, appending/linking rigid body sims is too much of a pain in the ass. (I will probably learn the answer when I get to face rigging tutorials. Why do some of your rigging bones for the vag seem to "dangle" downwards from it.
![blender rigging tutorial for the sims blender rigging tutorial for the sims](http://nabilsims.weebly.com/uploads/2/4/2/0/24204729/8010660_orig.png)
:Oīonus question: So far I have dome fome FK and IK stuff and some constraints. Is this all with bone constraints? I cant even imagine how its done. Is there a rigid body sim running, that then controls/restrains the bones?ĭo you have some tutorial or any other relevant leaning ressource that you can point my curious ass towards? ^^Īlso, what black magic do you use to make the folds and the individual "parts/bits" slide out/by each other. I thought about doing some cloth sim for boobs, but your rigid body stuff looks great!!Īs a noob I dont quite understand how the ridig body stuff and bones are set up. I am really blown away by your vjayjay rig and your boob physics. Currently learning the "anime" style modeling (mostly faces) and npr shading, as well as some rigging (dikko tutorials and some "rigify everything" stuff). I started learning blender (again) for lewd purposes around half a year ago.